Series: The Morgan Kaufmann Series in Computer Graphics
Paperback: 552 pages
Publisher: Morgan Kaufmann; 2 edition (August 8, 2005)
Language: English
ISBN-10: 0120887932
ISBN-13: 978-0120887934
Product Dimensions: 7.5 x 1.2 x 9.2 inches
Shipping Weight: 2.6 pounds (View shipping rates and policies)
Average Customer Review: 4.5 out of 5 stars See all reviews (22 customer reviews)
Best Sellers Rank: #728,557 in Books (See Top 100 in Books) #139 in Books > Computers & Technology > Graphics & Design > 3D Graphics #356 in Books > Engineering & Transportation > Engineering > Civil & Environmental > Structural #891 in Books > Textbooks > Computer Science > Graphics & Visualization
Reading the book cover to cover, I found myself obligated to write a review here about it . I will divide my review to Good and BadThe bad:This book is DEFINTLY not for animators, means, it's for programmers, if you are an art person and never seen or heard about programming, this book will be very difficult to learn.Second. a LOT OF errors!! And I don't mean errors on the text, if you download the files in the site(which should be updated) they contain a lot of bugs!! some times while reading it, I found myself debugging the author CODE!! Outrages!Third, some of the chapters are not in place!, for example the author start in chapter one using all sorts of parameters and varibale,but only in chapter six he bothers to explain about themForth, as mentioned earlier there are chapters on vectors, recursive functions and more, this is for sure not for beginners, and for sure not for persons with out some math background or programming background.Fifth, there is to much examples on the GUI and less examples on practical things, like moving particles and stuff( there is some of it , but few..)This is sad because some of the examples the author does write are very good.
MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics) Learning Processing, Second Edition: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics) Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) Computer Organization and Design, Third Edition: The Hardware/Software Interface, Third Edition (The Morgan Kaufmann Series in Computer Architecture and Design) Computer Architecture, Fifth Edition: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design) Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design) Computer Organization and Design: The Hardware Software Interface: ARM Edition (The Morgan Kaufmann Series in Computer Architecture and Design) Computer Architecture: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design) See MIPS Run, Second Edition (The Morgan Kaufmann Series in Computer Architecture and Design) Computer Graphics Through OpenGL: From Theory to Experiments (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation) Computers as Components, Third Edition: Principles of Embedded Computing System Design (The Morgan Kaufmann Series in Computer Architecture and Design) Routing, Flow, and Capacity Design in Communication and Computer Networks (The Morgan Kaufmann Series in Networking) Computers as Components: Principles of Embedded Computing System Design (The Morgan Kaufmann Series in Computer Architecture and Design) ARM System Developer's Guide: Designing and Optimizing System Software (The Morgan Kaufmann Series in Computer Architecture and Design) Foundations of Analog and Digital Electronic Circuits (The Morgan Kaufmann Series in Computer Architecture and Design) Skew-Tolerant Circuit Design (The Morgan Kaufmann Series in Computer Architecture and Design) Linux: Linux Bash Scripting - Learn Bash Scripting In 24 hours or less Mastering Unix Shell Scripting: Bash, Bourne, and Korn Shell Scripting for Programmers, System Administrators, and UNIX Gurus TCP/IP Clearly Explained, Fourth Edition (The Morgan Kaufmann Series in Networking) Digital Watermarking (The Morgan Kaufmann Series in Multimedia Information and Systems)