Paperback: 496 pages
Publisher: Focal Press; PAP/CDR edition (December 19, 2001)
Language: English
ISBN-10: 0240516648
ISBN-13: 978-0240516646
Product Dimensions: 7.4 x 1 x 9.8 inches
Shipping Weight: 3.1 pounds (View shipping rates and policies)
Average Customer Review: 4.0 out of 5 stars See all reviews (4 customer reviews)
Best Sellers Rank: #1,848,142 in Books (See Top 100 in Books) #38 in Books > Computers & Technology > Programming > Languages & Tools > C & C++ > Visual C++ #295 in Books > Arts & Photography > Other Media > Video Games #380 in Books > Computers & Technology > Graphics & Design > 3D Graphics
The language is simple and direct. Nik really touches the subject in depth and keeps the math simple. The sample code is also very useful. I found fairly easy to modify for my custom applications. The book has been teaching me a lot. I've been even learning about GL and MFC with his book. If you need to learn about character animation, Nik's book must be on your collection! Looking forward to the next one.
great book
The title on the book reads C++.It is detailed, and concise, Covers the nitty grittyof all the scary details down to Forward and Reverse Kinematics.Lightwave, and 3DS ascii file parsing, Motion Capture, and the Author's own Toon3D Engine.Thoroughly Enriched, Well Researched, and Easy to Read (for as complicated and detailed as this material is).well laid out. Definitely Hard Core Food for Thought.Thank You Nik.
It's probably just that I was expecting to much,but I was hoping that there would be simpler methodsto animate, than I found in this book.What I actually wanted was something along the lineof a graphical user interface method/explanation foranimation.
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