Paperback: 1224 pages
Publisher: Wrox; 1 edition (August 26, 1998)
Product Dimensions: 7.3 x 2.3 x 9.1 inches
Shipping Weight: 3.4 pounds
Average Customer Review: 3.9 out of 5 stars See all reviews (128 customer reviews)
Best Sellers Rank: #1,930,278 in Books (See Top 100 in Books) #41 in Books > Computers & Technology > Programming > Languages & Tools > C & C++ > Visual C++ #303 in Books > Computers & Technology > Programming > Languages & Tools > C & C++ > Tutorials #613 in Books > Computers & Technology > Programming > Languages & Tools > C & C++ > C
This text of nearly 1,200 pages attempts to do it all: take a neophyte with little or no knowledge of programming and 1) teach C++ programming - not just a quick once over, but the whole darned language, right from soup to nuts; and 2)teach Microsoft Windows programming in C++, including full coverage of Microsoft Foundation Classes (MFC) and ActiveX controls; and 3)oh yeah, just as a side note, also teach the use of the Visual C++ integrated development environment!This is just not possible to do in 'merely' 1200 pages; 3,000 might be more appropriate, and 4,000 would certainly not be wasted. So it's not surprising that there's a slight sense of brevity in some of the topics covered.What is truly amazing is just how well Horton manages to pull this off. A combination of skilled writing, careful editing and towering educational skill has resulted in what must truly rate as THE single best text out there on Visual C++ programming. No other book even comes close; no other book is even in the same ball park. This book sets a new standard of excellence that, sadly, most authors will never achieve.The book starts with a quick 1 chapter 'once over' of the Microsoft Visual C++ Integrated Development Environment (IDE), explaining how to start a simple DOS window application and pointing out various useful features of the editor. At the end of this chapter you won't be an expert in the IDE, but you will be able to get a project created, a file started and start entering code.From here to about the half way point Horton does a masterful job of teaching the practical basics of programming in C++. He not only teaches the language, syntax, and idiosyncrasies; he also teaches basic programming concepts, covering such topics as decision structures, loops, strings, sorting...
I work as a C++ developer but was new to MFC before reading this book. It's important to note that the first half is about C++, the second half is about MFC and is equivalent to the other Wrox book: Beginning MFC Programming. I only read (and did most of the extra exercises too!) the second half of the book since I already knew C++ quite well.The author's approach is to have you build up a fairly substantial and functional MFC app by adding more and more advanced features to it as you go along. It's a sketching/drawing application and will interest you if you like graphics apps. Other books tend to take a different approach - they tend to show very simple applications or code snipets to demonstrate each new MFC feature/topic. Horton's approach is different - you will be mostly working with the same app for several chapters. This has the benefit of showing you how to structure a non-trivial Visual C++/MFC application. Advanced C++ programmers typically alreadyknow how to structure large programs and probably don't need this - they usually prefer to see simple code examples that illustrate how the class is used. Maybe that's why you see a lot of negative reviews here from people looking for the ultimate MFC book which is not the intent of this book.Horton shows you a design philosophy that you will see over and over again - the concept of creating document objects/classes that can "draw" themselves given a device context. e.g. pShape->Draw(pDC, ...);Beginners will probably have a lot of difficulty understanding the mapping mode (MM_ANISOTROPIC, etc) topics. Horton includes it because it's important for graphics apps like Sketcher. He actually explains things better and more completely than advanced MFC books.
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