Series: Deitel Developer Series
Paperback: 400 pages
Publisher: Prentice Hall; 3 edition (December 26, 2014)
Language: English
ISBN-10: 0133965260
ISBN-13: 978-0133965261
Product Dimensions: 7 x 1 x 9.1 inches
Shipping Weight: 1.5 pounds (View shipping rates and policies)
Average Customer Review: 3.7 out of 5 stars See all reviews (33 customer reviews)
Best Sellers Rank: #554,397 in Books (See Top 100 in Books) #72 in Books > Computers & Technology > Programming > Languages & Tools > Swift #83 in Books > Computers & Technology > Programming > Apple Programming #338 in Books > Computers & Technology > Mobile Phones, Tablets & E-Readers > Programming & App Development
(Note: This review is from Barbara's husband, Scott. I couldn't post it on my newly-created account, so I used hers.) I was eager to read this book since I purchased and read the Deitel group’s books on C/ C++, Java and C# programming several years ago when I was programming PCs in addition to Macs.The intended audience is programmers with experience in a C-based language. If the book were based on Objective-C, I would agree, but one does not necessarily need to know C-based programming to begin to program in Swift. This was in fact one of the aims of the Swift programming language. By stating this, the authors may needlessly discourage some potential readers.The authors state that the reader should know object-oriented programming, yet they review very basic object-oriented programming in Chapter 1 as if the reader did not.The text tends to jump from topic to topic excessively. Unrelated concepts are explained, one after another, before starting each project almost as if the authors were checking off items in a to-do list. The book’s flow would improve greatly if each concept were explained just before it was applied, rather than explaining every concept that will be needed for the project all at once, then referencing them all again after the project is started. For example, in Chapter 3, outlets are explained, then actions, then the NSDecimalNumber class, then overriding operators, then optional types, then values versus references, then code completion in Xcode. This information is not used again until several pages later. For example, optionals are defined in Section 3.2.12, but not used again until Section 3.6.3. This makes the discussion disjointed and less coherent.
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