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3D Computer Graphics: A Mathematical Introduction With OpenGL File Size: 12627 KB

Print Length: 408 pages

Page Numbers Source ISBN: 0521821037

Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits

Publisher: Cambridge University Press; 1 edition (May 19, 2003)

Publication Date: May 19, 2003

Sold by: Digital Services LLC

Language: English

ASIN: B00INYG428

Text-to-Speech: Enabled

X-Ray: Not Enabled

Word Wise: Not Enabled

Lending: Not Enabled

Enhanced Typesetting: Not Enabled

Best Sellers Rank: #1,578,218 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #97 in Books > Computers & Technology > Programming > Graphics & Multimedia > OpenGL #619 in Books > Computers & Technology > Graphics & Design > 3D Graphics #1135 in Kindle Store > Kindle eBooks > Computers & Technology > Web Graphics

I have several graphics books and I find two are indespensible: The OpenGL Programming Guide and Dr. Buss' book. Dr. Buss' book has clear, elucidating language and good coverage for both the classroom and the practicing graphics software developer. Though the OpenGL Programming Guide covers many of the same topics, its coverage of the mathematics is thin. Hence, this text perfectly dovetails with it. Particularly well-written is the chapter covering the Phong and the Cook-Torrance lighting models.

I started with OpenGL The Red Book and OpenGL Superbible, none of these covers the mathematical background behind the scene. It makes you learn OpenGL by practicing a lot so that you are be able to be familiar with those concepts like modelview, transformation and projection. I even came to the point that I had to memorize some of the openGL basic routines such as set up projection or viewport. It was a terrible experience indeed. This book filled in that gap, it provide a clear and concise explanation from Dr. Samuel which help readers follows the material without questioning how this glxxx command works. Especially, there are many figures in the text which facilitates the steep learning curve of graphics programming. As a novice to openGL, I felt it's very difficult to visualize what was going wrong when debugging with openGL.Recommendation: use either the Red book and Superbible along with this book, you will be surprised how easy openGL would be. Apparently, I couldn't find any reason to take of one star. It's such a wonderful book. Thank you Dr. Samuel.

Great service!!The book is new and the deliver has been so fast!(3 days more or less) :)

My son borrowed this book from a friend and just had to get his own copy. He said it had all the information he had spent hours surfing the net for was there in one place.

Computer Graphics Through OpenGL: From Theory to Experiments (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation) 3D Computer Graphics: A Mathematical Introduction with OpenGL Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition) Computer Graphics with OpenGL (3rd Edition) Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) Interactive Computer Graphics: A Top-Down Approach Using OpenGL (4th Edition) Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition) Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition) OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition) OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) HACKING: Beginner's Crash Course - Essential Guide to Practical: Computer Hacking, Hacking for Beginners, & Penetration Testing (Computer Systems, Computer Programming, Computer Science Book 1) WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming The Use of Projective Geometry in Computer Graphics (Lecture Notes in Computer Science) Graphics Gems IV (IBM Version) (Graphics Gems - IBM) (No. 4) The Mathematical Olympiad Handbook: An Introduction to Problem Solving Based on the First 32 British Mathematical Olympiads 1965-1996 (Oxford Science Publications)