Paperback: 352 pages
Publisher: Wiley; 3 edition (August 18, 2008)
Product Dimensions: 7.6 x 0.6 x 9.2 inches
Shipping Weight: 1.2 pounds
Average Customer Review: 3.7 out of 5 stars See all reviews (15 customer reviews)
Best Sellers Rank: #439,532 in Books (See Top 100 in Books) #43 in Books > Engineering & Transportation > Engineering > Design #119 in Books > Engineering & Transportation > Engineering > Mechanical > Drafting & Mechanical Drawing #85589 in Books > Textbooks
I have been teaching mechanical engineering design subjects at Universities for almost 16 years now (as a lecturer / professor).Overall assessment: Very dry, dull, boring and long-winded (too wordy, too verbose). The book does not even emphasize the importance of understanding components and how they can be connected together into systems or circuits or schematic diagrams! Reading this book will either (A) Put you to sleep very quickly; (B) Kill all your initial enthusiasm for wanting to be an engineer, let alone a designer - because it presents design as being like a rigid procedure of completing certain steps; (C) Teach you very little about what real design engineers do; or (D) show you how to waste huge amounts of valulable time before actually starting any serious design work. Check out the uspto.gov "US Patents and Trademarks" database website (today), search for any inventions or patented products created by the lead author, Clive L. Dym, and I am sure you will find none listed (from 1976 until now). This textbook was used by students at my University for over 4 years. Most have not even bothered to read it, and many have complained about how boring and dull it is to read. I have read the entire book myself, and I totally agree. It really is hard to keep your eyes open and stay motivated, while reading this book, because it is written in a very lifeless and uninspiring style - not much more interesting than reading a phone book or an encyclopaedia describing hundreds of pages of tax laws and policies. It does cover some basic definitions to help designers gather some important information before starting a design project (like identifying the main problems and defining objectives, functions, constraints, requirements, etc.
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