File Size: 4309 KB
Print Length: 376 pages
Publisher: Jones & Bartlett Learning; 2 edition (September 19, 2011)
Publication Date: September 19, 2011
Sold by: Digital Services LLC
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Lending: Not Enabled
Enhanced Typesetting: Not Enabled
Best Sellers Rank: #1,802,621 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #18 in Books > Computers & Technology > Programming > Software Design, Testing & Engineering > Localization #812 in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games #2286 in Books > Computers & Technology > Games & Strategy Guides > Game Programming
I have now been on the production side of the game industry for about a year and a half now.Bought this book prior to starting my job. It is one of the very few books out there on the topic however, based on my current experiences I can say it's a tad out of date.If you just want to get an idea of what it's all about it's great for the building blocks. Many companies have their own terminology and methods so I feel it would be hard to spearhead details without breaking some sort of non-disclosure agreement but this book does a good job of explaining the bare bones and also supplying some helpful stories and illustrations.If you just got a job and are thinking: "HOLY MOLEY I know nothing of localization"-- don't worry about it. You probably won't until you're actually in the job (and it will be pain and agony for a bit), but if you want an idea of it all, this is a nice reference.
This book is very detailed and most topics you need to know to localize a game is explained here. Good investment to me!
Very clear. A must-have book if you work (or if you want to work) in the game industry.
a lot of management, less translation. planning, planning, legal field and planning again. good enough for me. also for romscene.