Free Downloads
Windows Game Programming For Dummies (For Dummies (Computer/Tech))

Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing! All this on the bonus CD-ROM * Microsoft DirectX application programming interface SDK v. 8.1 * Paint Shop Pro evaluation version * Examples, games, and source code from the book * Plus bonus chapters System Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements.

Series: For Dummies (Computer/Tech)

Paperback: 450 pages

Publisher: For Dummies; 2 edition (October 1, 2002)

ISBN-10: 0764516787


Product Dimensions: 7.5 x 1 x 9.2 inches

Shipping Weight: 1.6 pounds

Average Customer Review: 4.3 out of 5 stars  See all reviews (207 customer reviews)

Best Sellers Rank: #7,252,265 in Books (See Top 100 in Books) #84 in Books > Computers & Technology > Programming > Graphics & Multimedia > DirectX #4611 in Books > Textbooks > Computer Science > Operating Systems #5121 in Books > Computers & Technology > Operating Systems > Windows > Windows Desktop

This book is for programmers with a fair grasp of C; you should understand macros, pre-compiler directives and a little bit of Windows programming (IMHO).This book is NOT for people who do not have some programming knowledge (basic understanding of C is REQUIRED)Also this book does NOT use MFC or C++ for a very good reason. MFC adds too much overhead to game programming and since MOST games using DirectX run in fullscreen mode - MFC is USELESS for DirectX programming. C++ can also add a large amount of complexity for someone trying to LEARN game programming. While I prefer C++ myself the author chose the right language to write the samples in (why worry about inheritance relationships/polymorphism/templates etc when you dont have to :).Many 'evil' reviewers (heh how COULD you give this book a bad rating) stated that this book focuses on Windows programming too much. Believe me that is a GOOD thing. It is amazing how much code is required just to print the text "Hello, World!" in Windows. The book gives a great overview of the NECESSARY and FUNDAMENTAL workings of the Windows API. You MUST read those sections if you have never programmed in Windows. It does help.What Andre Lamothe does with the Windows API is build a game shell that handles all the Windows implementation details (messages etc), freeing you to work on game specific details and DirectX. He explains the characteristics of fonts, bitmaps and how Windows handles output using GDI (which leads to why DirectX is faster for the book you'll get it :)Some people have given this book bad reviews because the code samples are not done in C++ or by using the VC++ 6.0 APP wizard etc.

Based on the reviews, I purchased both this book and Andre's more recent tricks of the 3d programming gurus. His newer and much more detailed book covers everything in this book in more detail.Both books are definitely excellent tools for learning the basics of game design. Game programming can be extremely difficult due to the real-time nature of the application. Because of this, a good game programmer knows how to write efficient code.My suggestion to ANY aspiring game programmers is to learn C or C++. C++ is MUCH more difficult to learn due to the added complexities of Object Oriented Design. Get comfortable with dealing with data structures (such as arrays, linked lists, binary trees) because many times efficient code requires efficient management of data.Once you have a grasp of the language, then move on to Andre's gurus book. The learning curve will be fairly steep at first as you try to understand windows programming, although you really only need to know how to design a basic shell to create a window and handle messages.Andre's DirectX explanations are usefull, but VERY outdated. DirectX 8.0 marks a vast change in many areas as it seems to be becoming more openGL-like.I would not suggest that anyone writing a game today use the older direct draw 2D methodology. Instead, you can utilize the added functionality of direct3D and get access to the 3D accelerator and still create a top-view or side-view game that appears 2D. What this means is that you're working in a 3D space (x,y and z coordinates) but placing all of your 3D objects on the x-y or x-z or y-z plane and using the third axis to view this 2D plane.Get a hold of the DirectX 8.0 SDK from the msn website.

I'm not going to bother writing another review and include all the different things that are in this book. There are enough reviews about that. As the description says, he covers the Windows basics, sound, input, graphics manipulation, AI, physics, and much more.One thing I would like to make absolutely clear. I own all of Andre's other books, and whenever I read reviews of them, they all seem to have several people saying one thing in common. Simply put, these people say "I knew NOTHING AT ALL about programming, and I read 4 pages of his book and was not able to write my own DOOM game. This book sucks!!!"COME ON PEOPLE!!! That is like expecting your FIRST EVER driving lesson to make you an expert. Or taking ONE class on auto mechanics and expecting to be an ASE certified tech. It isn't going to happen.Get real. He openly says you MUST have some basic knowledge of C. The book does not suck because some people refuse to learn. I own SEVERAL assembly language books, beginner to advanced. Most of the advanced makes no sense. Did I write reviews and say it sucks? No. It doesn't suck because I refuse to learn and expect everything to be given to me like some of these reviewers.Windows Game Programming for Dummies is an excellent book for ANYBODY new to programming. Put it this way: I have NEVER, EVER written anything for Windows. I used an old Borland C++ 3.1 for Windows compiler, took Andre's first example, changed one variable, and made it work. If it hadn't been for Andre, I wouldn't have ever tried to program in Windows.This book makes it so easy. If you have read his previous books, but gave them a bad review (for whatever reason), give this one a shot.

Windows Game Programming For Dummies (For Dummies (Computer/Tech)) Windows 10: Windows10 Mastery. The Ultimate Windows 10 Mastery Guide (Windows Operating System, Windows 10 User Guide, User Manual, Windows 10 For Beginners, Windows 10 For Dummies, Microsoft Office) Programming #8:C Programming Success in a Day & Android Programming In a Day! (C Programming, C++programming, C++ programming language, Android , Android Programming, Android Games) Programming #57: C++ Programming Professional Made Easy & Android Programming in a Day (C++ Programming, C++ Language, C++for beginners, C++, Programming ... Programming, Android, C, C Programming) Windows 10: The Ultimate Guide For Beginners (Windows 10 for dummies, Windows 10 Manual, Windows 10 Complete User Guide, Learn the tips and tricks of Windows 10 Operating System) MYSQL Programming Professional Made Easy 2nd Edition: Expert MYSQL Programming Language Success in a Day for any Computer User! (MYSQL, Android programming, ... JavaScript, Programming, Computer Software) Windows Vista All-in-One Desk Reference For Dummies (For Dummies (Computer/Tech)) Programming: Computer Programming for Beginners: Learn the Basics of Java, SQL & C++ - 3. Edition (Coding, C Programming, Java Programming, SQL Programming, JavaScript, Python, PHP) Windows 8.1: Learn Windows 8.1 in Two Hours: The Smart and Efficient Way to Learn Windows 8.1 (Windows 8.1, Windows 8.1 For Beginners) Programming #45: Python Programming Professional Made Easy & Android Programming In a Day! (Python Programming, Python Language, Python for beginners, ... Programming Languages, Android Programming) HACKING: Beginner's Crash Course - Essential Guide to Practical: Computer Hacking, Hacking for Beginners, & Penetration Testing (Computer Systems, Computer Programming, Computer Science Book 1) SQL Handbook: Learning The Basics Of SQL Programming (Computer Science Programming) (Computer Programming For Beginners) Computer Programming Box Set (4 in 1): Linux, Raspberry Pi, Evernote, and Python Programming for Beginners (Computer Programming & Operating Systems) Coding For Dummies (For Dummies (Computer/Tech)) Samsung Galaxy S7 For Dummies (For Dummies (Computer/Tech)) Dragon Professional Individual For Dummies (For Dummies (Computer/Tech)) SQL: Beginner's Guide for Coding SQL (database programming, computer programming, how to program, sql for dummies, java, mysql, The Oracle, python, PHP, ... (HTML, Programming, Coding, CSS Book 7) C++: Beginners Guide to Learn C++ Programming Fast and Hacking for Dummies (c plus plus, C++ for beginners, JAVA, programming computer, hacking, how to ... Programming, Coding, CSS, Java, PHP Book 5) Raspberry Pi 2: Raspberry Pi 2 Programming Made Easy (Raspberry Pi, Android Programming, Programming, Linux, Unix, C Programming, C+ Programming) Android: Programming in a Day! The Power Guide for Beginners In Android App Programming (Android, Android Programming, App Development, Android App Development, ... App Programming, Rails, Ruby Programming)