Paperback: 384 pages
Publisher: Packt Publishing - ebooks Account; 2 edition (February 22, 2016)
Language: English
ISBN-10: 1784393231
ISBN-13: 978-1784393236
Product Dimensions: 7.5 x 0.9 x 9.2 inches
Shipping Weight: 1.8 pounds (View shipping rates and policies)
Average Customer Review: 4.7 out of 5 stars See all reviews (3 customer reviews)
Best Sellers Rank: #8,346,947 in Books (See Top 100 in Books) #100 in Books > Computers & Technology > Programming > Cross-platform Development #962 in Books > Computers & Technology > Programming > Apple Programming #3227 in Books > Computers & Technology > Games & Strategy Guides > Game Programming
This book is fantastic, you can understand the cocos2d from basics to start building interesting games for iOS, Mac OS X and Android. This is a great choice if you already know how to program in Objective-C andiOS development, but if you know how to program in Object Oriented paradigm or if you want to start a game development journey this is a great book, that covers one of my favorite frameworks and I would recommend this as the best tool to work in great quality games for mobile, it is simple, lightweight and powerful.The author has covered the most useful features to start making games, like sprites, backgrounds, menus, scenes, level creations and management. All the book is very well structured and show how to do the things the right way, he doesn't simply show how to do, but he shows why to do also, what create much more possibilities, because this way you can understand the framework powers and how you can extend this powers to create your own features. Mobile game development has normally input by touch, one of my favorite chapters show a great variety of touch input for games and for me this is one of the most import things in games, the way that the users will interact with your game. This book also show how to use physics this is also important in games for mobile, there are many great games that you can start with physics, and you can mix physics with accelerometer, that expand your capabilities to start great games. But the author has also showed more game topics that are more generic, I want to say that are independent from this framework, but are very important in game development and you will need to know how to do, topics like AI and A* pathfinding.
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