Series: Applications of GPU Computing Series
Hardcover: 886 pages
Publisher: Morgan Kaufmann; 1 edition (February 7, 2011)
Language: English
ISBN-10: 0123849888
ISBN-13: 978-0123849885
Product Dimensions: 7.6 x 1.5 x 9.3 inches
Shipping Weight: 3.1 pounds (View shipping rates and policies)
Average Customer Review: 3.4 out of 5 stars See all reviews (16 customer reviews)
Best Sellers Rank: #1,299,600 in Books (See Top 100 in Books) #114 in Books > Computers & Technology > Programming > Parallel Programming #604 in Books > Computers & Technology > Hardware & DIY > Design & Architecture #663 in Books > Computers & Technology > Hardware & DIY > Microprocessors & System Design
I have been donating spare cycles to Folding@Home. I have a 4 way Intel, and a NVidia graphics card, and the NVidia card outperforms the main computer engine by far in churning out the floating point calculations Folding@Home wants... So I had been interested in what was available. NVIDIA has a toolkit out that allows you to access the CPUs on the graphics card. The toolkit is called CUDA.I'm a retired programmer with 30 years of programming experience. While I don't work hard, these days, I like to keep my hand in, keep up with technology.And it seemed that the floating point processing power that was available in the GPU had to be looked at.It seemed serendipitous that this book became available from Vines just as I was looking at CUDA and the power of the GPU.Now, when I was a young (19 year old) programmer, someone gave me an enormous scheduling problem to do. A hundred students had to be assigned to discussion groups. Each student was available at some times and not at others (they might be in class, for example). They were male and female and it was imperative that the sexual balance of the group be respected. Study groups had to end up with 4-8 people, if too few or too many, try again using another choice set.The student's numbers, requested discussion group numbers, and sex were punched onto cards.I wrote a FORTRAN program (it was 1970) that read the cards into an array (as few bytes per student as possible) and started traversing the problem set. And it was taking a very long time.
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